Semesterprogram

Semesterprogram SS21

Bachelor Thesis / Master

15-01-2001 BA

15-92-6411 MA

The DDU studio “Circular Production” explores how digital technologies in design and fabrication can contribute to novel strategies of circular economy in architecture and the construction sector. During the studio, participants will develop novel digital design strategies that exploit and benefit from circular economy by reusing building elements and apply them for the design within a given architectural context. Participants will design a building for urban production and learn parametric, combinatorial and algorithmic design techniques with which architecture can address the challenges of the climate crisis and resource scarcity.

Time: Wed 10 – 18 h

Place: DDU / HUB31

First meeting: 20. Oct. 2021

Examination: 11. Feb. 2022

Contact: Prof. Dr.-Ing. Oliver Tessmann / Dipl. Des. Max Eschenbach

Language: German/English

Bachelor / Master

15-01-0354

15-01-6466 (B.Sc. WF)

15-02-6466 (WF, also FM B)

The course introduces students to the tools and methods of computational design. Students will be introduced to 3d modeling techniques with Rhinoceros, parametric and algorithmic design with Grasshopper, and scripting with Python.

Time: Do 15 – 17 h

Place: online

First meeting: 21. Oct. 2021

Examination: 17. Feb 2022

Contact: Prof. Dr.-Ing. Oliver Tessmann

Language: English / German

Master

15-02-6590 (WF, also FM B)

The building industry is responsible for considerable environmental impact due to its linear consumption of resources and energy, and the production of waste. Modular architecture can reduce material waste and allows for constantly transforming structures.Discrete systems, consisting of a set of dry-jointed, interlocking parts provide great advantages for flexible and adaptable constructions with the ability of re-assembling the elements in different configurations. In the seminar participants will first get an overview of existing modular systems and subsequently design, simulate and fabricate interlocking, dry-jointed systems using computational modelling, rigid body simulation and 3d printing.
The course will be taught in English.

Time: Fr 10 h

Place: online

First Meeting: 22. Oct. 2021

Examination: 18. Feb. 2022

Contact: Mehrzad Esmaeili, M.Sc.

Language: English

Master

15-02-6467 (WF, also FM B)

During this course, students will learn Python Scripting in the environment of Rhino and Grasshopper. This seminar will investigate the potentials of algorithmic procedures for architectural design. It will enhance the student's knowledge of algorithms by developing computational thinking and scripting skills. Students will have an opportunity to explore forms and patterns generating based on mathematical and physical world principles.
This course is recommended to students with basic knowledge of Rhino and Grasshopper.

Time: Tue 9.50 – 11.35 h

Place: online

First Meeting: 19. Oct 2021

Examination: 15. Feb 2022

Contact: Prof. Dr.-Ing. Oliver Tessmann, Mehrzad Esmaeili, M.Sc.

Language: English

Bachelor / Master

15-01-0354

15-01-6464 (B.Sc. WF)

15-02-6464 (WF, also FM B)

In 2021, the festival year 1700 Jewish Life in Germany will be celebrated. The department is using this year as an opportunity to continue the tradition of virtual reconstructions of synagogues. On the one hand, the seminar teaches the basic approach to virtual reconstructions of destroyed architecture. The students will get to know the professional visualisation software 3ds Max. On the other hand, students will deal with the building type of the synagogue and make a contribution to the culture of remembrance with the reconstruction of synagogues. The results will be incorporated into the department's exhibition “Synagogues in Germany – A Virtual Reconstruction”.
Bachelor courses and master courses will be offered.

Time: Tue 9.50 – 11.35 h

Place: online

First meeting: 19. Oct 2021

Examination:

Contact: Prof. Dr.-Ing. Oliver Tessmann / Dr.-Ing. Marc Grellert

Language: German

Previous Design Studios

The goal of the studio is the development of a design algorithm, which will produce geometry and architectural drawings for a pavilion proposal. This pavilion is to be designed for the Cour Carrée, historically the first built part of the Louvre Palast, which later developed into a collage of numerous interventions by at least fifteen different architects, over four centuries. Each of these interventions are specific to their exact location, their time of design and of construction, their architect – yet they echo one another through the formal rules defining them. These formal echoes extend through Paris along its historical axis all the way up to La Défense, making the Louvre Palast an exceptionally rich context, especially fit to inspire specific rules for the design algorithm developed during the studio. Groups of students will develop a rule-based aggregation system derived from the Louvre context, thus creating site-specific combinatorics in order to produce the pavilion drawings.

The LouvreWriter*

This studio explores how colossal building blocks that would otherwise rely on heavy equipment can be moved, rotated and interlocked. Hollow objects allow for a dynamic repositioning of their center of mass by charging and discharging inner cavities with water. Participants will design a joyful floating playground on the Main river in Frankfurt. Participants will learn computational design tools (Rhino, Grasshopper), online collaboration on 3D models and the use of game engines to dynamically simulate physical behavior. Finally, students will use Augmented Reality to generate immersive experiences of their design proposals within the urban context.

Floating Amusement

The studio explores new ideas and processes for a resource-efficient circular economy using digital technologies and design methods. Existing buildings will be 3D-scanned and converted into digital models. Construction elements such as columns, beams and slabs will be cut into smaller modules (at model scale) with the help of robots, which can then be digitally re-assembled into new buildings. The process is prototypically implemented in the DDU RoboLab. The participants learn the technologies robotics, 3D-scanning, 3D-printing and photogrammetry. The architectural design includes a temporary, modular building that will also become repository for future buildings. The possible “Vertiefer” of the studio starts with an intense workshop from 2. – 6. March 2020.

Design for (Re)Assembly

Computational Design and Digital Fabrication enable the exploration, the design and the construction of material-efficient structures and differentiated spaces. In this studio we will use the technology of rotoforming concrete, developed at the DDU, to speculate about the architectural design potential of this technology. Participants are invited to investigate the structural, constructional and architectural possibilities of designing and building with rotoformed constructions. No previous knowledge of 3d modelling, simulation, parametric design is expected or required. Software tutorials will be included in the course.

The Micro Factory

In this studio we will explore 1:1 prototypes and speculative design proposals based on the material system RotoForm. Participants will learn computational design strategies, simulation of material properties and materialization based on digital fabrication and robotics. Subsequently the constructive, design-related and potentials of the mineralic, hollow elements will be investigated through prototypes. In a design study the spatial, architectural and aethetic potential will be further explored. Design, digital and physical form finding, material research and fabrication and the materialisation process will be regarded as holistic and cyclic design process.

RotoForm

In this studio you will design a habitat for 1000 people. We will learn from existing residential typologies how to address the need for high-density in todays cities while maintaining good quality of life. We will investigate how to empower the architect to make design of high-density residential buildings better and faster by engaging non-architects in the process using computer games. We will use DDU’s Minecraft-based framework 20.000 BLOCKS where you will create you own design game and Rhino/Grasshopper where we will perform automated evaluations on the designs created by players of your game. Techniques that you will master include: analysing residential designs in Grasshopper, digitally fabricating building models, presenting complex designs in drawings. The studio will be taught in English and German.

Habitat 1000

Previous Seminars

In the seminar there are two main focuses that can be chosen. On the one hand the seminar deals with the methods of reconstructing virtually destroyed architecture. The students will learn about the professional visualization software 3ds Max. One theme will be synagogues destroyed 1938 by the Nazis. On the other hand, students should deal with the topics of memory and the Internet using the example of the destroyed synagogues, as well as with the topic of exhibition in virtual reality. For this, knowledge of the software Unreal or Unity is helpful but not a prerequisite.

Bachelor courses and master courses will be offered.

Parametric Design unlocks novel design possibilities and enables interdisciplinary collaboration of architects and structural engineers. These tools and methods will be applied and explored for the design of space frame structures. In this course participants will learn about space frame structures and their nodal connections and their properties through examples from practice and a series of small design exercises. 3D-modelling, parametric design and structural calculations will be conducted in Rhino, Grasshopper and Karamba. Space frames and nodes will be materialized through the use of digital fabrication (3D-printing, laser cutting). The exam consists of one colloquium and three small design exercises. Architects and engineers will collaborate in design teams.

In the seminar there are two main focuses that can be chosen.

On the one hand the seminar deals with the methods of reconstructing virtually destroyed architecture. The students will learn about the professional visualization software 3ds Max. One theme will be synagogues destroyed 1938 by the Nazis.

On the other hand, students should deal with the topic of remembrance and the Internet using the example of the destroyed German synagogues and create a website. Knowledge of creating websites is helpful for this, but not a prerequisite.

Bachelor courses and master courses will be offered.

The course introduces students to the tools and methods of computational design. Students will be introduced to 3d modeling techniques with Rhinoceros, parametric and algorithmic design with Grasshopper, and scripting with Python.

The course introduces students to the tools and methods of computational design. Students will be introduced to 3d modeling techniques with Rhinoceros, parametric and algorithmic design with Grasshopper, and scripting with Python.

The seminar deals with the principal methods of reconstructing virtually destroyed architecture. The students will learn about the professional visualization software 3ds Max.

Themes lie in the three dimensional visualization of drawings by Piranesi as well as in the reconstruction of a Roman military camps and cities for example Nida (Frankfurt Heddernheim).

The project will be scientifically guided by involved museums.

Bachelor courses and master courses will be offered.

The seminar deals with the principal methods of reconstructing virtually destroyed architecture. The students will learn about the professional visualization software 3ds Max.

Themes lie in the reconstruction of a Roman military camps and cities for example Nida (Frankfurt Heddernheim) as well as the Berlin railway station Anhalterbahnhof.

Students learn about Roman architecture and its reconstruction and about the structure of one of the biggest railwaystations in Europe. The project will be scientifically guided by involved museums.

Bachelor courses and master courses will be offered.

Linking 3D-modeling software to industrial robots allows architects to materialize ideas in a continuous digital workflow. In the seminar, participants design prototypical constructions in the computer. Subsequently these systems will be transferred into robot fabrication processes. The seminar is supported by a start-up company that works at the interface of architecture, design and robotics. Participants work with Rhino and Grasshopper and learn new tools for computational design and robotic fabrication.

The course aims at introducing students to the tools and methods of computational design, including 3d modelling, algorithmic design and generative processes. Students will be introduced to 3d modelling techniques with Rhinoceros, parametric and algorithmic design with Grasshopper, and scripting with Python.

After introduction to all the tools, students will be asked to develop a personal project, applying the learned tools in one of these four areas: digital fabrication, discrete modelling, generative design, environmental modelling.

The course is thought as an introduction to the different tools used in computational design, and it is beneficial particularly for students interested in continuing their research in the field of digital design and fabrication.

Virtual Reality is becoming increasingly important for the visualization and experience of architecture. An interactive and immersive environment creates new possibilities and challenges for future design.

You will learn how to use the software Unity which is used in architecture for various purposes: e.g. for interactive 3D-visualization and simulation of a planned building, as well as for generative and parametric design. It also forms the interface between 3D-modelling and virtual reality.

During this seminar you will work in groups to realize and experience your own concepts and designs in virtual reality (HTC Vive). A 4-day workshop on intuitive design with modular blocks in VR in collaboration with Leibniz University Hannover is part of this seminar.

The seminar deals with the principal methods of reconstructing virtually destroyed architecture. The students will learn about the professional visualization software 3ds Max.

Themes lie in the reconstruction of Roman military camps and cities for example Nida (Frankfurt Heddernheim) as well as the Berlin railway station Anhalterbahnhof.

Students learn about Roman architecture and its reconstruction and about the structure of one of the biggest railway stations in Europe. The project will be scientifically guided by involved museums.

Bachelor courses and master courses will be offered.

Parametric Design unlocks novel design possibilities and enables interdisciplinary collaboration of architects and structural engineers. These tools and methods will be applied and explored for the design of space frame structures. These lightweight structures are relevant today as scarcity of resources and climate change are forcing us to rethink the way we design and build. In this course participants will learn about space frame structures and their properties through examples from practice and a series of small design exercises. 3D modelling, parametric design and structural calculations will be conducted in Rhino, Grasshopper and Karamba. The exam consists of one colloquium and three small design exercises. Architects and engineers will collaborate in design teams.

Virtual Reality is becoming increasingly important for the visualization and experience of architecture. An interactive and immersive environment creates new possibilities and challenges for future design.

In this block seminar we will teach how to use the software Unity and SteamVR. Unity is used in architecture for various purposes: e.g. for interactive 3D visualization and simulation of a planned building, as well as for generative and parametric design. It also forms the interface between 3D modelling and virtual reality.

During this seminar students will have the opportunity to realize and experience your own concepts and designs in virtual reality (HTC Vive) in project groups.

Current developments in computer-aided design methods, manufacturing techniques and robot control open up new possibilities for materialisation in architecture. Besides the automation of traditional manufacturing techniques, robotic tools offer the possibility to explore adaptive, interactive and reactive manufacturing methods.

We impart skills and understanding for computer-aided design strategies and robot control for digital manufacturing (e.g. sensor technology, data processing, livestreaming).

In small individual studies on these topics, your computer-aided manufacturing concepts will be investigated with robots. In the concluding workshop (12. – 16.08.2019) we will jointly develop an experimental prototype.

The course aims at introducing students to the tools and methods of computational design, including 3d modelling, algorithmic design and generative processes. Students will be introduced to 3d modelling techniques with Rhinoceros, parametric and algorithmic design with Grasshopper, and scripting with Python.

After introduction to all the tools, students will be asked to develop a personal project, applying the learned tools in one of these four areas: digital fabrication, discrete modelling, generative design, environmental modelling.

The course is thought as an introduction to the different tools used in computational design, and it is beneficial particularly for students interested in continuing their research in the field of digital design and fabrication.

Methods of measurement and representation influence the work of architects. 3D-Scanning for capturing three-dimensional objects and spaces and their digital representation invites you to take a new look at the relationship between process and result.

Participants first learn the basics of Rhino and Grasshopper and then various 3D-scan methods, data preparation in Rhino and the use of the technology as a design tool.

The course is aimed primarily at students in the studio of DDU.

While technological innovation has given us new tools of architectural representation, and as such have enriched the discipline, the architectural practice has not changed in more than 150 years. But technology is bound to disrupt it just like it did with every other industry today.

This demands that we rethink the role of the architect. The information age start in the 1960s triggered a lot of technology-driven experiments in architecture such as the Architecture Machine Group of Negroponte in MIT or the Flatwriter by Friedman that aimed to amplify the architect’s abilities and reposition them as a person creating design environments for others. This text research and writing seminar explores the theoretical background of participative and computational architecture. Each student will read and present two short texts on the topic and write an essay summarizing the aspects learned in the seminar.

The seminar deals with the principal methods of reconstructing virtually destroyed architecture. The students will learn about the professional visualization software 3ds Max.

Beside other themes the emphasis lies in the reconstruction of the Roman military camp in Albano, 20 km located before Rome. The Goal is the reconstruction of the thermae and the cistern.

Students learn about Roman architecture and its reconstruction. The project will be scientifically guided by involved archeologists and the Römisch-Germanisches-Zentralmuseum in Mainz.

Bachelor courses and master courses will be offered.